ELI: First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike

First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike Bryan Alexander, Director for Research, National Institute for Technology and Liberal Education (NITLE) [In Middlebury College]

After three hours my battery is starting to go so these notes may be short…

  • Encouraged us to view La Jetee, I have not seen it but sounds fascinating. It is found on YouTube, so I will look it up later. He is commenting on how he came across it, after many years, on various blogs, and then blogs on it himself. The point: the flow of consciousness that led him through and to the film, and then his own posting. It is a 1962 film so its very presence on the web is remarkable.
  • “The computer for the 21st Century,” by Mark Weiser, in Scientific American September 1991. Very prescient. Link (Thanks Steve!)
  • “Designing Resiliency,” reference?

    Web 2.0

  • Social Software – emergent only is how big it will get (it is here). Technorati, Flickr, Wiki, blogs
  • Addressable Content Chunks – discrete, attached content
  • Flickr – Majority of users are outside of the US. 1M uploads a day. Flickr images are free to use, by contract. (I need to go check my images. ;-[/mfn] It was designed as a game. Who knew?
  • My comment: This “social” aspect an be completely asocial. The individual creating and listening to podcasts on their own. Bookmarking is “social” in the sense of sharing information, but not in terms of contact

  • Most successful of social tools – Cyborg (?) in South Korea. 1/3 of their population use it.
  • Mobile

  • Mobile devices are now a cliche.
  • Mobile phones are now found the world round (1990 x number in the world had not even used a phone; now mobiles are ubiquitous.)
  • iPhone slide – “View this now because I may get sued for showing it.” It was the Windows mobile device with the iPhone mockup.
  • Pedagogies – information on demand; time usage chnages; Class/world barrier reduction; swarming; personal intimacy with units (?!); spatial mapping; mobile, multimedia, social reserach
  • Ambient; Accelerate; Annotate – linking of these units like geotags in Flickr and Google Earth
  • Gaming

  • Large number of people in the room are Second Life Users; I feel so left out….
  • Global movement; financial strength; diversity of races, gender, ages; games in all topics, forms, religion, and a game designed to stop gaming so much (from the CDC)
  • The battery is going… more later…


  • Everyware; social co-location; and geo tagging such as Google Earth and Flickr.
  • Web 2.0 links to the past as is evident in the old TV shows, commercials and movies being posted to YouTube, et al.
  • RadioNostalgia is another example. (And I am looking forward to listening!)
  • Privacy

  • We the adults and academics are late to this issue
  • One survey showed 66% of adolescents limited access to their MySpace account. They already understand the importance of privacy and were not taught what to do in school.
  • Web 2.0 is open; Gaming is closed (platforms, etc)

    There was then discussion of Technorati’s claim of 60M bloggers (?) and their “authority” rankings. He brought up a browser, searched for Educause, ranked by “some authority” and Cole’s blog came up first and Targuman second! Fun.

    Leave a Reply

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    3 thoughts on “ELI: First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike”